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VFE Pirates unofficial add-on: Workercasket (Re-

Mod Version: 1.4.0 What is this mod? So, lots of people, including me, feel a little bit pity about warcaskets make your colonists incapable to anything but combat. On the other hand, warcaskets are very powerful for the materials you need to build one, making them extremely op if they can work as usual. Thus I came up with this idea, warcaskets no longer prevent your colonists from working, but with a price: 70% global working speed and 50% medical speed penalty. You might ask: Isn't that just render them useless with a extra step? Well then allow me to introduce the Workercaskets! They are specially made to do certain types of work instead of jack-of-all-trade, and since they aren't military warcaskets, so the protection they provide are quite poor. Changes to VFE: Pirate Warcasket trait no longer disable all work type, but I patched VFEP_WorkercasketArmorBase, so theoretically all warcaskets from future update or other mods are compatible, and would apply same work speed penalty, unless they didn't inherit those base defs. I also cleared apparel tag of workercaskets, so no worry about spending tons of silver and hired a bunch of pirates with workercaskets. Original Mod has infographics: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2834293434]https://steamcommunity.com/sharedfiles/filedetails/?id=2834293434[/url] Known issue: There are sometimes hired pirates will equip workercaskets, it only happened once during my test, and I had no idea how did that particular pirate wear that despite I had already cleared apparel tag on workercascket. CE? Patched! Beware though, they are not ideal combat armor as they can only stop small caliber bullet. I re-continued this mod for 1.6, because I want it. If the original creator asks for it to be taken down, I will. I could not get the stabilize grenade effect from the medical pauldrons to re-compile, it seems to have been written for an old .NET framework/package style, so I removed it, and boosted tend speed and armor level (for increased safety on an active battlefield) instead.