Description
Your colonists automatically acquire targets, which is great.
But sometimes, you want to spare a specific enemy — maybe they have good traits for recruitment, maybe they’re someone’s distant relative, or maybe you just want some bioferrite from a bulbfreak.
Then you must constantly monitor your colonists’ targets to prevent them from accidentally killing that pawn with a single bullet.
This mod solves that. Simply click the [b]“Ignore Target”[/b] button on an enemy, and your[b] colonists and turrets[/b] will no longer target them. See the gif for details.
([i]Note: This does [b]NOT[/b] prevent stray bullets from hitting them![/i])
[b]Now support ignoring buildings like enemy's turrets[/b]
Compatibility
[list]
[*] Tested in a save with 700+ mods — no incompatibilities found
[*] CE compatibility untested, but should work in theory
[*] Saved game compatible
[/list]
Performance
The code logic is optimized as much as possible.
[b]No noticeable performance impact[/b].