Description
Your colonists automatically acquire targets, which is great.
But sometimes, you want to spare a specific enemy — maybe they have good traits for recruitment, maybe they’re someone’s distant relative, or maybe you just want some bioferrite from a bulbfreak.
Then you must constantly monitor your colonists’ targets to prevent them from accidentally killing that pawn with a single bullet.
This mod solves that. Simply click the “Ignore Target” button on an enemy, and your colonists and turrets will no longer target them. See the gif for details.
(Note: This does NOT prevent stray bullets from hitting them!)
Now support ignoring buildings like enemy's turrets
Compatibility
- Tested in a save with 700+ mods — no incompatibilities found
- CE compatibility untested, but should work in theory
- Saved game compatible
Performance
The code logic is optimized as much as possible.
No noticeable performance impact.