Crashlanded - 6 hours later
[b]This scenario is a basic variation of the original Crashlanded scenario.[/b]
It's just a simple alternative for people who don't want to deal with Cryptosleep Sickness, really.
This is also a modern re-upload of my old 1.1 version.
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[i]The three of you awoke in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely got to the escape pods before the ship was torn apart. Some time later, you landed on this unknown rimworld.
It has been 6 hours since your arrival.
After recovering from cryptosleep sickness and the initial shock from the events that have transpired, you begin to assess the situation and plan your next move.[/i]
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[b]These are the only differences when compared to the original Crashlanded scenario:[/b]
[list]
[*] Changed, Arrival method (standing)
[*] Removed, Cryptosleep sickness
[/list]
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[b]Everything else is left at their defaults:[/b]
Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
Start with:
[list]
[*] Silver x800
[*] Packaged survival meal x50
[*] Medicine x30
[*] Component x30
[*] Bolt-action rifle
[*] Revolver
[*] Plasteel knife
[*] Flak pants
[*] Flak vest
[*] Plasteel flak helmet
[*] Random pet x1
[*] Steel x450
[*] Wood x300
[/list]
Map is scattered with:
[list]
[*] Ship chunk x3
[*] Steel x720
[*] Packaged survival meal x7
[/list]