Everyone Hauls - 1.6
Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables "Dumb Labor".
Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove, doctors haul body-parts to the operating table, and so on. Disabling hauling just creates really weird situations where a cook will travel 50 tiles over and over again to go pick up 10 pieces of rice instead of just bringing a full stack of 75 to the kitchen.
Pawns are already technically capable of plant cutting as well: simply designate them to build an object where a tree is, and they will cut it down without an issue. Clearing snow uses the same job as Cleaning, and it can be extremely annoying to have pawns that won't do that for some reason. Also sometimes you just have a pawn who's bad at everything else and you just set him to clean your base in the meantime.
This mod completely overrides backstory work restrictions for manual labor (hauling, cleaning, plant cutting) while preserving all other work restrictions for game balance.
Updated with Harmony patches for RimWorld 1.6 compatibility.
[b]Mod options available[/b]
You can disable if this overrides hauling, cleaning, or plant cutting individually. And also how it affects Colonists/Slaves, or Mutants/Ghouls as well.
By default, it has Cleaning/Hauling toggled for both.
[b]Original mod by AssassinsBro:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2557704716]https://steamcommunity.com/sharedfiles/filedetails/?id=2557704716[/url]