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Dont Hit Allies

No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings. No more problems with your own cannon destroying your own turrets or colonists' heads. You can choose in the mod settings whether this feature works on enemies as well. Update: 2023/5/10: Refining the settings, you can choose to temporarily turn off friendly wound protection when pawn is a slave or mentally unbalanced. Q: Does it work on any unit? A: Yes. It doesn't matter if it's an animal, a building or a pawn, as long as they have the same faction, there will never be a misfire again. Q: Is it valid for any damage type? A: No. To be precise, this mod adds patches to the class damageWorker_AddInjury, so only damage types that use this class will be affected by this mod, such as traditional bullet wounds, explosion wounds, and melee wounds. Some mods may have custom damageWorker in them, and their damage will skip this determination causing the mod to fail. Q: Is it compatible with CE? A: Haven't tried it, need more feedback. Please give me feedback in the comments section if you have questions.