[b]LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!![/b]
I’m not an artist and didn’t want to use AI for the cover, so deal with my [i]glorious[/i] ♥♥♥♥-ass hand-drawn cover art.
You're welcome.
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[b]About The Mod[/b]
This mod started as an unofficial update to the Slaves Aren’t People mod. But I ended up rewriting everything (because of 1.5, 1.6 and odyssey) and adding some cool stuff that 1.6 made possible. Now it is looking like another code altogether so I did a reupload with another name.
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[b]⚔️ Slave Raid Point Calculation Rework[/b]
Sometimes we want a lot of slaves just for decor and not necessarily to use them to fight or anything useful since colonists are better. This mod changes how slaves affect [b]raid points and wealth calculations[/b] with three options in the settings:
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[*] [b] Slaves Are Animals[/b]
• Pawn Raid Points: 8% of a colonist (Same as animals)
• Wealth Points: Vanilla values (75%)
[*] [b] Slaves Are Furniture[/b] (Default)
• Pawn Raid Points: 0% (they count like items)
• Wealth Points: Vanilla values (75%)
[*] [b] Slaves Are Worthless[/b]
• Pawn Raid Points: 0%
• Wealth Points: 0% of their wealth value
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Note: There are some wealth/raid points calculations regarding gravships on the above that I already implemented from the code I found in the unstable 1.6, but I couldn't test yet. I may re-adjust it after the odyssey release if it doesn't work as intended (Although I think it will work).
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[b]🔄 Compatibility[/b]
[list]
[*] ✅ Safe to add/remove mid-playthrough since it does not overwrite, add, or saves anything.
[*] ❌ I did not include compatibility with those raid point calculation changing mods. I don't even remember their names since I don't use them or if they are 1.6 compatible already. I probably won't try to make it compatible, but I can add the incompatibility flag if someone gives me the names (and they are 1.6 updated).
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