Deadly Damage - Damage Realism Mod
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2080267034]Click here for the Deadly Damage Royalty DLC extension![/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2799935585]Click here for the Deadly Damage Ideology DLC extension![/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879496151]Click here for the Deadly Damage Biotech DLC extension![/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3219433572]Click here for the Deadly Damage Anomaly DLC extension![/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3522782995]Click here for the Deadly Damage Odyssey DLC extension![/url]
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What is this mod about?
Deadly Damage primarily focuses on increasing firearm damage, but also includes changes to muzzle velocity, weapon range, amount of bleeding caused by certain certain damage types, bomb and flame damage, grenade speed, animal health and damage and much more. These changes affect Neolithic, Medieval, Industrial, Mechanoid, Spacer, Prosthetic and Race-specific weapons (AKA everything the game has to offer. From hand-held logs and beer bottles to swords, firearms and falling meteorites.)
[b]Simply / TL;DR[/b], the main point of the mod is to make weapons incredibly dangerous and to make the game adhere more to real world logic as far as damage goes while still at core keeping the spirit of the vanilla game intact. Any further changes should serve this basic idea.
-> Less head-crushing chinchillas, more arm-tearing bears.
-> Less pathetic peashooters, more weapons that actually feel like they were built to kill.
-> A T-shirt will no longer protect the wearer from bullets. Wear actual armor if you want to stay alive.
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Notes
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[*] This mod works on existing saves.
[*] This mod page includes only base game content. For DLC content subscribe to the Deadly Damage DLC extensions as well as this one. (Links found at the top of this page)
[*] This mod adds two "less-lethal" Riot Control weapons to make capturing valued targets easier. These are the baton-round-firing "Single-shot Riotgun" and the revolver-style "MGL Riotgun".Riot weapons are not toys! Baton rounds may cause permanent injury and/or death.
[*] With 1.5 also comes a new weapon: The single-use Light Anti-Tank Launcher, also known as the "M72 LAW". On the Rimworld, the main purpose of this archaic weapon is to fend off the mechanoid hordes.
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MOD COMPATIBILITY
Deadly Damage will work with most mods, but as this is effectively a rebalance with some extras thrown on top, you can't really combine it with mods that add new creatures, vehicles, weapons or apparel and still expect the balance to be sound.
Basically anything with an "attack" or a health bar will likely be out of balance if thrown on top of Deadly Damage.
So to boil it down:
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[*] New weapons are no-go.
[*] New animals and enemies I don't recommend.
[*] Adding new apparel may not break the game, but they most likely won't exactly align with the balance of existing apparel.
[*] Use vehicle mods at your own risk. I have done zero testing with them and I don't expect them to work as intended, but go ahead and try.
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Many weapon and damage related mods will still work. Such as the following:
Simple Sidearms, Blood Animations, Damage indicators, Gore Upon Dismemberment, War Crimes Expanded, just to name a few.
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