An alternative to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=727710731]Misc turret bases[/url].
Platforms
Adds 2 constructable turret platforms that can be equipped with any ranged weapon!
Light platform
A variant of the mini-turret.
Currently platforms can mount guns equal or less to their mass.
[list]
[*] 70 steel + 30 metallic
[*] Base mass of 8 kg
[*] 120% cooldown time
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Heavy platform
A variant of the auto-cannon turret
[list]
[*] 300 steel, 40 plasteel + 50 metallic
[*] Base mass of 100 kg
[*] 100% cooldown time
[/list]
By default mounted guns will take damage when used by a turret until it is too damaged to continue shooting and will need replacement. However the amount of bursts a gun can shoot before needing replacement can be configured in
Options
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[*] Weapon degredation: As the gun is used, it degrades and will eventually need replacing.
[*] Bursts to destroy: how many bursts a weapon can fire before it breaks.
[*] Allow biocoded weapons: Should biocoded guns be allowed on turrets.
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Extensibility
An example xml patch is included showing how to override the texture used for individual weapons when mounted.
Technical explanation (aka: How to add new platforms)
Because a turret in Rimworld cannot exist without a gun, each platform is defined by 2 TurretBaseDef, the Platform and the Turret version. ThingClass "Building_TurretBase" and "Building_MountedTurret" respectively.
Each part of this duo then further have a "relatedTurretDef" member referencing each other.
Only the platform is buildable, and when provided a weapon, it will replace itself with the turret def referenced by the "relatedTurretDef" member assigned the provided weapon. And then reverse happens when weapon is removed.
Credits
[list]
[*] Madman666: Preview
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