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Mechanoid Cluster Retexture

[img]https://i.imgur.com/DaBu6qQ.png[/img] I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style. Turns out that this was done by mistake, as they originally weren't meant for mechanoids but an abandoned bandit system. With this, I decided to retexture the vanilla condition causers to fit the mechanoid aesthetic. Archotech cluster structures remained unaltered since they already fit aesthetically and lore wise. I also modified the VFE: Mechanoids ship parts to fit alongside the new changes. [img]https://i.imgur.com/28fnHmg.png[/img] Mechanoid Cluster Condition Causer art is made by Happycam and protexted under [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F]CC BY-NC-ND 4.0 DEED[/url][creativecommons.org]. Special thanks to Oskar for letting me alter his mech ship sprites to fit alongside the mod. Copyright for these textures reserved by him. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fhappycam][img]https://i.imgur.com/jhawIoH.png[/img][/url][ko-fi.com]