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Trapped Pawns Alert

[b]TRAPPED PAWNS ALERT[/b] This mod detects when colonists, babies, animals, mechanoids or entities can no longer reach the map edge -- or might be unable to. It distinguishes whether natural terrain or built structures block the pawns. A room with a forbidden door is considered as blocking, too. If someone in your colony is stuck -- you will be informed. Feedback and bug reports are welcome -- details below. [hr] [b]What this mod does[/b] [list] [*] Critical (red) alerts when artificial structures block escape routes [*] Normal alerts when natural terrain prevents map edge access [*] "Maybe trapped" alerts when escape routes are uncertain [*] Separate alerts for colonists (including babies), animals, mechanoids and entities [*] Alerts list affected pawns with downed count per category [*] Automatic enclosed map detection (maps without walkable edges) [*] Trapped Check Reach Point designator for enclosed maps (space stations, asteroids, mountain bases) [*] Vanilla pulsing arrow indicator pointing at the reach point when designator is active [*] Biotech support (babies and mechanoids) [*] Anomaly support (entities) [*] Lightweight check cycle (~250 ticks = 4 seconds) [/list] [hr] [b]How it works[/b] A pawn is considered trapped when RimWorld's pathfinding system determines that no valid path to any map edge exists. If map does not have map edge it looks for escape routes or placed designator. [hr] [b]Control trapped check reach point yourself with "Trapped Check Reach Point"[/b] On enclosed maps (space stations, asteroids, ...) there is no walkable map edge. Use the Trapped Check Reach Point designator (under Misc/Orders) to set a building as the reference point. Alerts will check if pawns can reach this point instead of the map edge. [list] [*] Click a building to set the reach point [*] Click another building to move it [*] Click the current reach point to remove it [*] A vanilla pulsing arrow shows the reach point location when the designator is active [/list] [hr] [b]Configuration[/b] Colonist and baby alerts are always active and cannot be disabled. Furthermore animal, mechanoid and entity alerts are active, too. Can be disabled separately in: Options > Mod Settings > Trapped Pawns Alert Settings: - Enable/disable animal alerts - Enable/disable mechanoid alerts (requires Biotech DLC) - Enable/disable entity alerts (requires Anomaly DLC) [hr] [b]Compatibility[/b] [list] [*] RimWorld 1.6 [*] Safe to add mid-game [*] Safe to remove [*] No special load order required as long as it's after Core and DLCs [*] Usable without any DLC -- all DLC-specific features (Royalty, Biotech, Anomaly) are optional and guarded [*] Multiplayer not explicitly tested (no persistent data stored) [/list] [b]DLC note[/b] This mod works with vanilla RimWorld and does not require any DLC. DLC-specific content is automatically detected and only activated when the corresponding DLC is present: [list] [*] Royalty: Shuttle / Passenger Shuttle detection [*] Biotech: Mechanoid Drop Pod detection, mechanoid alerts [*] Anomaly: Ancient Transport Pod detection, entity alerts [/list] Players without a specific DLC will not see errors or broken alerts -- the corresponding features are simply skipped. [hr] [b]Supported Languages[/b] [list] [*] English [*] German [/list] Additional languages can be added upon request. If you would like to help with translation, feel free to contact me. [hr] [b]Feedback & Bug Reports[/b] If you encounter issues, please provide: [list] [*] A short description and what you expected to happen [*] Steps to reproduce (if available) [*] Player.log or Hugslib log [/list] You can use the Steam Workshop comments or discussion section. [hr] [b]Licensing & Legal[/b] Copyright (c) 2026 b4ttl3m3d All rights reserved. This mod, including its code and assets, may not be redistributed, modified, reuploaded, forked, or included in other projects without explicit permission from the author. This is a fan-made project and is not affiliated with Ludeon Studios. Please review the RimWorld EULA before use: [url=https://store.steampowered.com/eula/294100_eula_1]RimWorld End User License Agreement[/url] [hr] [b]Support & Donations[/b] If you would like to support the project: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fb4ttl3m3d]Ko-fi[/url][ko-fi.com] Donations are completely voluntary and do not grant access to additional content or features. They are simply a way to support ongoing free development.