An unofficial community fork of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3219801790]Pawn Editor[/url] for RimWorld 1.5 / 1.6.
[b]⚠ IMPORTANT:[/b] Use either this version or the original Pawn Editor — [u]not both at the same time[/u].
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[b]🔧 WHAT IS THIS?[/b]
Pawn Editor Forked is a community-maintained continuation of Pawn Editor, focused on keeping the mod alive, usable, and safer in modern heavily-modded RimWorld setups.
[list]
[*] Stability fixes
[*] Mod compatibility
[*] Safer blueprint save/load
[*] More reliable pawn duplication
[*] Quality-of-life improvements for pawn editing
[/list]
This fork is being tested in very large modlists and is being developed with a strong focus on keeping editing features useful without corrupting pawn data.
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[b]📌 CURRENT PROJECT STATUS[/b]
The project is still under active stabilization.
Right now, the focus is:
[list]
[*] Fixing long-standing bugs from older versions
[*] Improving compatibility with heavily modded pawn data
[*] Cleaning up unsafe or outdated editor actions
[*] Finishing functional work first before attempting a full UI redesign
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[b]✅ WHAT ALREADY WORKS WELL[/b]
[list]
[*] Blueprint and duplication systems were heavily reworked and are far more reliable than before
[*] Many modded pawn systems now survive duplication / save-load much better
[*] Social cleanup and life-stage-related fixes have been improved
[*] VAspirE aspiration editing is now usable in pre-colony with a searchable editor, current aspiration preselection, and 4–5 aspiration validation
[/list]
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[b]🚧 WHAT IS STILL BEING WORKED ON[/b]
[list]
[*] Remaining legacy bugs from older Pawn Editor behavior
[*] Compatibility gaps in some modded systems
[*] Edge-case issues such as invalid pawn spawn positions after duplication/load
[*] Further VAspirE polish
[*] Future UI cleanup / redesign once the functional layer is more stable
[/list]
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[b]📝 KNOWN LIMITATIONS[/b]
[list]
[*] Some older editor paths are still being reviewed and may behave inconsistently
[*] Starting Preset save/load still uses the old system and may fail in complex modlists
[*] Some compatibility work is still ongoing for advanced modded pawn systems
[/list]
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[b]🔗 WHERE TO FOLLOW PROGRESS[/b]
[list]
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fsegaswolf%2Fpawn-editor-forked]GitHub[/url][github.com]
[*] [url=https://steamcommunity.com/workshop/filedetails/discussion/3667931113/765185134749074903/]Bug Reports[/url]
[*] [url=https://steamcommunity.com/workshop/filedetails/discussion/3667931113/802343275389388949/]Suggestions & Feature Requests[/url]
[*] [url=https://steamcommunity.com/workshop/filedetails/discussion/3667931113/807970695358413267/]Patch Notes[/url]
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[b]👥 CREDITS & ATTRIBUTION[/b]
All original credit belongs to the original Pawn Editor authors:
[list]
[*] ISOR3X — Project lead
[*] legodude17 — Main coder
[*] Taranchuk — Coder
[*] TreadTheDawnGames, mycroftjr, Inglix, fofajardo — Community contributors
[/list]
This fork does not claim ownership of the original concept or implementation.
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[b]☕ SUPPORT DEVELOPMENT[/b]
If you enjoy this fork and want to support continued work:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsegaswolf]Ko-fi[/url][ko-fi.com]
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