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R&D - Recruitment Beacon

RecruitmentBeacon [currently in development] it adds in a building and item that can be used to spawn in various amounts of new pawns at the appropriate tech level and faction based on colony wealth and population, both item and building can be reloaded and used multiple times through the run. I wanted to skip the waiting for random joiners or capture & convert, this just lets the player recruit fresh pawns. in lategame colonies with wealth of 10m+ it will spawn large groups of highly skilled and augmented pawns. -R&D