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Squad Behaviours

Squad Behaviours Squad Behaviours is a RimWorld mod that lets players group pawns into squads for tactical combat and coordination. Squads can move and fight in formation, with members automatically defending each other when attacked, it also enables them to auto cast abilities, if the ability supports it. The mod works with humanoids, animals, and mechanoids - modders can use def extensions to control which creatures can join squads and set any requirements. Features [list] [*] Various formation types plus a custom formation editor for creating your own formation [*] Order system for immediate commands like "move here" or "clear current task" [*] Duty system for ongoing assignments like patrolling or defending specific areas [*] Patrol zone designator to mark areas for squads to patrol [*] Squad members automatically use abilities during fights [*] When one squad member is attacked, others will come to help [*] Built so that other mods can hook into it [/list] Note Squads still requires larger scale testing but I have observed no problems during my own tests. Quick How To Use Guide Select a pawn, open the bio tab, click the button for toggling leader status, this enables the squad panel you can create manage, merge and order groups here. While 'Called to Arms' is active for the specific pawn or its squad as a whole, the default colonist behaviour is overridden, unless [b]drafted[b] or they are otherwise unable to follow orders due to either physical or mental incapacity. Support Please visit the LifeIsGame.inc discord ([url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FvqeXhTCXrx]https://discord.gg/vqeXhTCXrx[/url]) where I am hosted for bug reports, features or send me a DM on discord at (.emo_) Credits UI Icons taken from Googles Material UI guide.[/b][/b]