Fuck Breakdowns - Harmony Edition
Breakdowns are dumb and I hate them, but pretty much every previous mod removing them causes issues somewhere. Instead of removing components, this mod instead runs Harmony transpilers on CompBreakdownable.CheckForBreakdown and BreakdownManager.MapComponentTick, completely erasing their contents. The components are still there and can still be referenced, and can even still function if another mod calls CompBreakdownable.DoBreakdown() directly (like SOS2 does with its shields), but the code for causing random breakdowns is completely removed.
Untested on other versions because I'm lazy, but it'll probably work??