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Colonisers

Your faction will be New Arrivals Start with 4 people. Your people will be between 18 and 25 years old. Start with research: Battery Start with research: Solar panel Start with research: Watermill generator Start with: -Silver x1500 -Packaged survival meal x100 -Medicine x50 -Component x50 -Bolt-action rifle x2 -Revolver x2 -Chicken egg (fert.) x6 -Flak pants x4 -Flak vest x4 -Plasteel flak helmet x4 -Husky x2 -Steel x600 -Wood x600 -Arctic wolf x4 The stat "work speed factor" will be universally multiplied by 200%. The stat "surgery success chance factor" will be universally multiplied by 100%. The stat "construction speed" will be universally multiplied by 200%. The stat "sell price multiplier" will be universally multiplied by 200%. The stat "work to build" will be universally multiplied by 50%.