so it turns out this is pretty well unplayable because the edits make mechanitor pursuit the super short 11 hour timer every time, so if you are going to use this either edit it to remove the pursuit or use the other one linked below, i'm going to keep this as is for now in case patches make it better
For an alternative take on this idea that starts in space consider Tippey's implementation [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3524872162]https://steamcommunity.com/sharedfiles/filedetails/?id=3524872162[/url]
This Scenario combines the default mechanitor start with the default gravship start, you will control 1 mechanitor with the standard 2 starting mechanoids while being pursued by Mechanoids
IMPORTANT NOTE:
I was extremely generous when assigning starting items, in cases where both scenarios gave the same item I gave the greater amount of the 2, you are likely to want to adjust the scenario to tone this down but I leave to you which elements you tone down
This does not truly fully combine the scenarios as near as I can tell there is no way to both start as a mechanitor and start on the orbital relay, if you edit the gravship scenario you can't start with a mechanitor and if you edit the mechanitor scenario you can't start in space, I still got mechanoid pursuit to work though, mechanoid pursuit is however timed as if you did start on your relay so your first landing zone will be a very short stay
on one test run the ship did come down with a missing wall at the start, unclear if it's possible to have more extensive damage.