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Pawnbold Continued

A graphics replacer that turns all pawns into multicolored kobolds, with cute lil horns, snouts, ears, and tails. This is only a texture mod, and does not change pawn behavior or require Humanoid Alien Races. Now in Rose, Limestone, Marble, Sandstone, Ruddy, Granite, Slate, Jade, and Gold! Original mod, code, and artwork by reinseiun aka Wispenwell <3 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1503070736]https://steamcommunity.com/sharedfiles/filedetails/?id=1503070736[/url] Changelog 1.6: Continued by Rad Butte! compatible with 1.6 and more. Made pawns spawn in multiple colors. 2 bugs. Current issues bug prevents seeing skin color in gene menu. bug prevents reliable recoloring via xenoimplantation or even devmode some hairs are redrawn but some arent. beards look really bad, they could be disabled or redrawn. biotech and anomaly faces need to be retextured if you downgrade past 1.4 it still works but then you get human skintone kobolds might be nice to make a version scaled up to x512 the original kobolds had white underbellies, this fix breaks that and i need to find a way to return it some users might prefer a version with only the rose and ruddy colors, some might prefer only the stone colors ideally there would be a way for the player to customize pawn colors and rarities if you're looking for kobolds to be seperate from humans, try the HAR kobolds race here. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2104039874&searchtext=pawnbold]https://steamcommunity.com/sharedfiles/filedetails/?id=2104039874&searchtext=pawnbold[/url] If you're looking for kobolds as a biotech xenotype, meow at me and i might try my hands at that if people express demand for it Old issues: Hope you like kobolds with human hair.[and beards] (Just give them all hats if it bothers you)[or use ideology to make everyone not want beards or manually use styling table] Hair and helmet width gets stretched by the game, spoiling the masking effect for horns. (Need to find a way to stop this stretching, if possible.) [this results in slivers of transparency showing through]