[MFH] Max's Population Settings
Description
This mod allows you to change the population intent of the storytellers.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1LegKNzL0vJ-v3kemJoml8VE5ZGgTanYd%2Fview%3Fusp%3Dsharing]Link to non-steam version[/url][drive.google.com]
FAQ
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[*] [b] Why do I need to restart the game after changing the settings?[/b]
The settings are only applied on game startup (or more accurately when xml patches are applied).
[*] [b] Why not make setting changes take effect immediately?[/b]
Im lazy and don't want to learn the interfaces/methods needed to make it.
Also the mod you're looking for exists and is my preferred choice for changing population intent: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1658712035&searchtext=population]Dynamic Population[/url].
[*] [b] Why not just use Dynamic Populations?[/b]
Because in my head creating this mod was easier then downgrading to 1.5 to change the population intent settings, then upgrading back to 1.6 for them to take effect. (I had to nuke my configs because of a different mod)
[*] [b] Will this work on version x?[/b]
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[*] 1.1 and prior: No, XML Extensions don't support those versions, and this mod depends on XML Extensions.
[*] 1.2 - 1.3: probably, but I didn't test it.
[*] 1.4 - 1.6: Yes, I've tested it on 1.5 and 1.6.
[*] 1.7+: Probably, but it didn't exist at the time of writing this.
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[*] [b]The population settings are not working![/b]
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[*] Make sure you restart the game after changing the settings for this mod, as changes are only applied on startup.
[*] The population intent only applies to events that spawn pawns that would normally be capturable on normal difficulties.
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