Medical Stim
Don't let a few bullets slow you down. Medical Stim introduces a new suite of industrial-tech medical equipment designed for rapid, on-the-fly treatment of combat injuries. Turn the tide of battle by keeping your colonists in the fight longer and getting them back on their feet faster.
This mod adds three new craftable items to give your colonists a fighting chance when they need it most.
The Medical Stim Effect does the following:
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[*] Increases blood loss recovery factor (250% blood loss rate should be around neutral, pawns will not loose more blood)
[*] Increases injury heal factor in stages depending on stage (Total of 4 hours, Starts off at 400% heal factor increase, decrease per hour)
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Features
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[*] Medical Stim: A single-use auto-injector filled with a potent cocktail of coagulants and regenerative stimulants. When administered, it dramatically slows blood loss and enhances the body's natural healing factor. The effects are powerful but short-lived. Pawns can also use the Stim on themselves while down and not unconscious for those emergency needs.
[*] Medical Stim Belt: A utility belt equipped with five single-use medical stim canisters. When activated, the wearer can launch a canister that deploys a cloud of potent medical nanites, rapidly treating wounds and reducing blood loss for anyone caught inside the blue gas.
[*] Stim Rifle: A versatile assault rifle with a built-in underbarrel launcher that fires the same medical stim canisters. The rifle itself provides reliable suppressive fire, while the launcher can deploy a healing gas cloud to aid downed allies or prepare for a tactical push. The launcher holds up to 4 canisters, which are reloaded independently from the rifle's standard ammunition.
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How to Get Them
[b]Medical Stim (Item)[/b]
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[*] Research: Drug Production
[*] Crafted At: Drug Lab
[*] Cost: 1x Industrial Medicine, 1x Neutroamine
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[b]Medical Stim Belt (Apparel)[/b]
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[*] Research: Gas Operation (Requires Biotech DLC)
[*] Crafted At: Fabrication Bench
[*] Cost: 25x Steel, 4x Industrial Component, 5x Medical Stim
[*] Reloads with: 5x Medical Stim
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[b]Stim Rifle (Weapon)[/b]
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[*] Research: Gas Operation (Requires Biotech DLC)
[*] Crafted At: Fabrication Bench
[*] Cost: 60x Steel, 20x Plasteel, 6x Industrial Component, 2x Spacer Component
[*] Launcher Reloads with: 1x Medical Stim per charge
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Requirements
This mod requires the following to function:
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[*] [b]Harmony[/b]
[*] [b]Biotech DLC[/b]
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Compatibility
This mod should be compatible with most other mods as it is self-contained. Please report any issues you find in the comments below.
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