Small utility collection for smoother gameplay
My personal collection of smaller tweaks and options. I've been adding and removing stuff over time, as I have made other mods from some of the things I first had here. It will change over time, but always have Settings for everything, so you can choose to simply disable what you wouldn't want of have another mod for.
Some of it is exactly like other mods, some of it is inspired by other mods and have been remade to my personal liking. Some stuff I don't know if there is another mod for, but I simply want the option and don't think it warrants it's own mod. So this will always be something of a weird collection of stuff.
Feature list right now
Ancient Shrines (dangers)
Sliders for setting a random range between 0-10. You can set it at the same number to guarantee how many you get. Default is 0-10.
(This simply tells the map generator to add more. Can happen the generation for some reason disqualifies the map for the amount targeted.)
'Temporary maps', such as quest maps and the like, will most likely have 0 shrines, but can have one or two.
Ore quantity
Set a multiplier for the generated ore per map. One slider per kind of ore, including components.
Prison settings
[b]Prison breaks:[/b] Choose never, 25% of vanilla, 50% of vanilla or completely vanilla. Default is vanilla.
[b]Prisoners can't open doors:[/b] Choose whether or not prisoners automagically can open doors during prison breaks. Defualt is on (prisoners can't open doors).
Caravan unloading
Makes unloading of a caravan forbidden unless within the 'Home area'. The point of this is preventing pawns running to the edge of the map as soon as a caravan with animals show up back home.
Market value slider on stockpiles
Enables a market value filter to stockpiles and storage.