Updated fork of Passion On Level Up:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3013984415]https://steamcommunity.com/sharedfiles/filedetails/?id=3013984415[/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FCapataina%2FPassionOnLevelUp]https://github.com/Capataina/PassionOnLevelUp[/url]
Massive thanks to Capataina for the original code.
Just like in the original mod, this adds the ability to either add passion to the skill you're leveling up, or improve the existing passion — all with customizable percentages from the mod settings.
Additionally, support for Alpha Skills has been added — not required, but highly recommended:
[url=https://steamcommunity.com/workshop/filedetails/?id=3448953006]https://steamcommunity.com/workshop/filedetails/?id=3448953006[/url]
If Alpha Skills is installed, you'll see an option in the settings to add a small buff to the Frozen passion, replacing the harsh 0% with a more forgiving 15%, allowing at least some progress in that skill.
A button has also been added to reset values to default, as well as an option to buff the Critical passion, from Vanilla Skills Expanded, by removing its drawback of reducing all other XP gains to just x25%.
This essentially replaces my older, way simpler mod, VSE Critical Buff:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3406909839]https://steamcommunity.com/sharedfiles/filedetails/?id=3406909839[/url]
So if you're using this mod, that one is no longer needed.
Only requires Harmony to work.
If this is the only mod installed, vanilla passions will behave just like in the base game:
None -> Minor -> Major
If Vanilla Skills Expanded is installed (you can get it here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400246558)]https://steamcommunity.com/sharedfiles/filedetails/?id=3400246558)[/url], just like in the original mod, passions will follow this progression:
Apathy -> None -> Minor -> Major -> Natural -> Critical
And if you also have Alpha Skills installed, its passions follow a simple logic:
Dedicated-> Major -> Natural -> Critical
Obsessive-> Major -> Natural -> Critical
Synergistic-> Major -> Natural -> Critical
Frozen-> None -> Minor -> Major -> Natural -> Critical
Night-> Natural -> Critical
Drunken-> Natural -> Critical
Youth-> Never changes, since it will go back to None when the pawn turns 15 and follow the usual logic then
Vengeful-> Natural -> Critical
Forbidden-> Natural -> Critical
Nomadic-> Natural -> Critical
Sanguine-> Natural -> Critical
Toxic-> Natural -> Critical
Pain-Driven-> Natural -> Critical