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Working Rubik's Cube (+ Auto Solve)

[b]Wonder what Stormworkers make when they got bored playing Rubik's Cube in real life?[/b] Yes this is a fully working version of a real life Rubik's Cube, no decorations, no good looking aesthetics, just pure mechanical engineering to make this 11x11x11 block of cube a turnable reality. Plus some programming to make it store all it's previous steps and automatically do them in reverse to kinda solve it as well! Specifications: Mass 1033.00 Size 11x11x11 Blocks (11x15x11 if count the invis supports) Cost $18006 Runtime inf. Subbody Count 21 Available Moves 12 (F B L R U D and their 's) Time Per Move ~3s Maximum Storage Count inf. Lag Optimized? NO MP Friendly Maybe. Logic Density YES [b]High Physics Detail is Recommended![/b] To Use It: 1.[b]Spawn it on any solid surfaces.[/b] The cube has invis MCs for physical support and a wheelless wheel for anti-flip, but it will be a pain to use underwater! 2.[b]Make sure all Cubes are connected properly.[/b] MP glitches could cause spawn errors. Also low physics might break stuff occasionally so be aware. 3.[b]There are 2 arrow buttons on each side, corresponding to turning the face it's on clockwise or counterclockwise. (normal and prime)[/b] The buttons are spam proof but I still don't suggest spamming those. [b]DON'T accidentally tether the connectors next to the buttons! IT WILL GLITCH OUT THE CUBE![/b] 4.[b]On the white face there's 1 more button and a 7 segment display.[/b] The cube stores all previous moves in it's memory, the 7 segment tells how many there are (doesn't just cap out at 9), [b]Pressing the "Undo Steps" button briefly will undo the previous step, holding it will gradually undo all steps, until a reverse-move full solve. Pressing this Button disables all other buttons![/b] I'm not bothered to code proper solving algorithms in Stormworks so that's what you get. [b]If the solving process gets stuck for reasons i don't know of just repress it.[/b] (Note that the step storage automatically removes continuous same face normal and prime pairs, and continuous 3 normal moves will be converted to 1 prime move, vice versa. That's why it doesn't exactly undo what you did) Credits: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3531048545]Random Radio Frequency Generator used for reliable radio communication[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873886569]Thumbnail Background[/url] [b]If you have any questions, feel free to discuss in the comments![/b]