VQE-Deadlife: Scavengeable Shards
Ever wished looting a silo full of shambler would help you progress a little toward understanding anomalies? Or do you want a reason to keep exploring them after the firsts ones?
Then this mod is for you?
What does this mod do?
Basically, each silos generate 9 segments. I made it so each laboratories except the middle segment generate with a crate containing a shard. This means that each segment (except the middle) have a 20% chance of containing a shard.
On average, that end up giving you around 1 or 2 shards per silo, provided you scavenge everything. But the random nature of the generation means that sometimes you might get more, and sometimes you might get nothing.
Inside the HQ during the final quest, you'll find 3 crates containing a shard each.
The goal was to align Deadlife quests a little more with Anomaly quests in terms of reward.
F.A.Q
Q: Isn't this OP?
A: Really depends on your RNG. But 1 or 2 shards on average is relatively in line with vanilla anomaly quests when you consider the extra difficulty of the Deadlife quests.
Q: CE compatible?
A: It's just a crate bro
Q: Is it compatible with [i] insert x mod [/i] in particular ?
A: Yes, as long as it doesn't change the silo generation.
Q: Works in 1.5?
A: Maybe? It should in theory. Although I have no plan to keep supporting 1.5 moving forward.
Q: Can I add it mid playthrough?
A: You should, don't remove it mid playthrough though!
Credits
[url=https://steamcommunity.com/id/Oskarpotocki/myworkshopfiles/] Oskar Potocki and the Vanilla Expended team[/url] for their wonderful mods
Special thanks to Sarg for the tips on how to generate containers.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fkimoju] [img]https://i.imgur.com/QGcents.png[/img] [/url][ko-fi.com]
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