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School & Learning

[b]Please note; this mod is a work in progress.[/b] [b]While the mod is largely functional, some features may be untested and/or unimplemented due to my limited knowledge of C# programming. If you encounter problems with the mod, please report them to me in the bug report discussion - along with a log of some kind![/b] [i][u][b]For the purpose of complete transparency;[/b][/u] this mod was made largely with the help of AI. I have no background in coding, but have learned an immense amount from making the mod in this manner - mostly from fighting the AI's obvious mistakes, and from working with authors like Cyanobot. I swear, arguing with an AI that thinks its right is like fighting a sentient grizzly that can control physics. From what I have learned, code is largely shared among the programming community, so I do not see doing this as an ethical issue. I [b]do[/b] see an ethical concern with AI art however, and [u][b]all art assets created by this mod were commissioned by artists in the Rimworld Community.[/b][/u] As for the programming, I am open to [b]constructive[/b] criticism. If you come into my comments all aggressive, hemming and hawing over my use of AI or what not, I will not dignify you with a response.[/i] [b]Special thanks to Cyanobot for helping me extensively with making this mod, all my spaghetti code, and helping me fight the AI grizzly bear menace. Thanks to Fluffysminion, who made all the custom art currently in the mod. Also special thanks to Dylan, author of "Children, School and Learning", for inspiring this mod.[/b] [b]Transform your RimWorld colony into a dynamic educational environment![/b] School & Learning adds a comprehensive education system that brings comprehensive education mechanics to your colony. Build classrooms, manage student-teacher relationships, and watch your colonists grow through structured education. [b]Key Features[/b] [b][u]Comprehensive School System[/u][/b] • [b]Classroom Management:[/b] Design your classroom, build a blackboard, and place school desks - or tables (currently only base-game tables). • [b]Huge Classrooms:[/b] All S&L-compatible facilities link based on being in the same room, not distance! • [b]Scheduling System:[/b] Plan quarterly and hourly lessons with detailed subject assignments • [b]Student Rosters:[/b] Manage classroom participants and teacher assignments • [b]Centralized Education Menu:[/b] Easy access to all your educational facilities • [b]Tutoring:[/b] Replacing the biotech lessons, now both adults and kids can be either tutor or student in 1-on-1 lessons - but only outside of school hours! [b][u]Biotech Integration[/u][/b] • [b]Child Learning:[/b] Full compatibility with RimWorld's child system • [b]Growth Benefits:[/b] School provides both skill XP and growth points • [b]Doogie Howser:[/b] Children can be teachers too, but only in exceptional cases [b][u]Individual Tech Level Learning[/u][/b] • [b]Tech Background Integration:[/b] Teaching effectiveness based on teacher-student tech level compatibility • [b]Dynamic Content:[/b] Lessons automatically adapt to student comprehension levels; a neolithic shooting lesson will teach about bows and arrows, and a space shooting lesson will talk about energy weapons and the like! • [b]Me No Understand Physics:[/b] Teachers of different tech levels will have a harder time teaching students or topics above their tech level (and vice versa) [b][u]Focus System[/u][/b] • [b]Focus:[/b] A need that dictates learning rates and retention of information; higher focus means more learning! • [b]Interest-Based Learning:[/b] Students learn better in subjects they're interested in • [b]8 New Traits:[/b] Including "Study Bug," "Laser Focus," "Combat Enthusiast," and more • [b]Age-Based Behavior:[/b] Different learning systems for children vs. adults [b][u]Class Disruptions[/u][/b] • [b]Bored and Distracted:[/b] Kids who lose focus can cause "disruptions"; similar to mental breaks, but only during lessons. • [b]Teacher & Student Interest:[/b] Traits, backgrounds, passions, and more can effect how interested a teacher or student is in a particular subject, which affects student's ability to focus. • [b]Discipline:[/b] Teachers can react to child outbursts and disruptions in class - assuming they notice, of course. [b][u]Educational Facilities[/u][/b] • [b]Reading is Cool!:[/b] Skill-specific books provide learning bonuses • [b]Demonstration Learning:[/b] Teachers perform hands-on skill demonstrations [Untested] • [b]Room Quality Bonuses:[/b] Better facilities improve learning effectiveness [b][u]How It Works[/u][/b] 1. [b]Build Your School:[/b] - Construct blackboards, school desks, and educational facilities. - Globes, lecterns, and bookshelves with books in them, all affect learning and provide bonuses. 2. [b]Assign Roles:[/b] - In the blackboard "roster" menu, set up who will teach and who will learn. - Make sure the "Teaching" and Learning" work priorities are set in the base-game job priorities menu! - A new "School" time assignment is added to the base-game schedule menu so you can make pawns prioritize school-related activities at certain times. It is not required to make classes occur, though. 3. [b]Create Schedules:[/b] - Go into the blackboard's "Schedule" tab and set up what this specific classroom's class schedule will be! - You can make schedules for each and every day of the Rimworld year. - You can copy/paste a schedule to individual days, or even to the entire quadrum/quarter! 5. [b]Watch Them Grow:[/b] See your colonists develop skills through structured education [b][u]Perfect For[/u][/b] • [b]Roleplay enthusiasts[/b] who want realistic colony development • [b]Players who enjoy micromanagement[/b] and detailed systems • [b]Anyone who wants more depth[/b] to their colonists' skill development • [b]Colonies with children[/b] (enhances the Biotech experience) [b][u]Requirements[/u][/b] • [b]RimWorld 1.5 or 1.6[/b] • [b]Biotech DLC[/b] • [b]Harmony[/b] [b][u]Compatibility[/u][/b] Improved and enhanced by some of your favorite mods! • Yayo's Animation & Facial Animation • Neolithic Desk and Blackboard • Tech Background • Vanilla Skills Expanded • Better Children • Alpha Skills • Simple Personalities • Enhanced Beliefs • Various trait, backstory, book-adding mods • And more, so much I can hardly remember them all! [b][u]No Conflicts[/u][/b] • Medieval Overhaul [b][u]Incompatibility[/u][/b] • Custom Schedule (continued) - I can't figure out how to make it work with my existing schedule UI. • School and Learning - These mods do the same thing; my mod creates an entirely new system based off Children, School and Learning, while Dylan's mod removes the "children" aspect from the original CSL mod. [b]Best when loaded low in your mod list.[/b] [b]Safe for ongoing saves. As always, remove with caution.[/b] [i]Transform your colony into a center of learning and watch your colonists reach their full potential![/i] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3566362224]Expanded Woodworking (Continued)[/url] Join my discord! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F6n5HfhKYh2][img]https://i.imgur.com/noozj0Z.png[/img][/url][discord.gg] Like the mod? Wanna support my crippling caffeine or AI addictions? Buy me a Ko-Fi! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Ftehdav][img]https://storage.ko-fi.com/cdn/kofi3.png?v=6' border='0'[/img][/url][ko-fi.com]