Description:
Although in vanilla RimWorld colonists won't automatically haul items onto neutral shelves in ancient ruins, certain mods may alter this behavior — only for you to realize [i]after[/i] launching the gravship that some valuable resources were permanently left behind on those ancient ruins shelves.
This mod prevents that issue by setting the storage priority of [b][u]non-player faction[/u][/b] shelves to [u]Unstored[/u] (Pawns can still take items from those shelves).
Shelves owned by the player faction are unaffected.
(You can also use it in vanilla, for its robustness is higher after lowering the storage priority. Otherwise, there might be situations where colonists move items to accidentally occupied wild item shelves.)
Compatibility & Performance:
A very lightweight patch that only performs a one-time check after a shelf is spawned.
No incompatibilities. No performance impact.
[i]Technical details: Implemented via a Harmony Patch that runs a post-spawn check on all buildings inheriting from ThingClass=Building_Storage, dynamically adjusting their storage priority.[/i]