Nocturna Finalis - Gravship + Perma Noctol dark
I removed the permanent darkness setting from this for now since the Noctol darkness trigger is bugged right now and you had to remove and re-add it to get it to work. Now you just need to manually start the permanent condition of "Permanent Darkness" that's from the mod. The setting button is "AddGameCondition" if you want to search it in the menu.
Note: This is a very difficult scenario and is not recommended for new players.
Fast Learner is forced on for the starting character to make the start a little more manageable. Solar flare is disabled so you can't die from losing lights. Damage is halved to reduce one shot potential, but melee can also close on ranged attackers more safely...
Your faction will be a gravship crew.
Start with 1 person.
Player starting characters have a 100% chance to start with trait: Fast learner
Start with research: Basic gravtech
Start with research: Biofuel refining
Start with research: Hydroponics
Start with research: Advanced lights
Start with research: Gun turrets
Start with research: Battery
The stat "damage multiplier" will be universally multiplied by 50%.
Incident(s) disabled:
-Solar flare
Permanent game condition(s):
-Permanent darkness: The world is blanketed by a layer of permanent darkness. From the inky blackness, one can hear the inhuman groaning of deadly creatures. Stay in the light.
Start with:
-Chemfuel x450
-Wood x250
-Packaged survival meal x60
-Medicine x30
-Component x60
-Autopistol
-Steel breach axe
-Pump shotgun
-Steel x1000
-Silver x300
-Gravlite panel x500