Sharp Shots
[i]"You Missed?!? I though they called you a Legendary Master..."[/i]
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In RimWorld combat, a planetary master [i]shouldn’t[/i] miss constantly as a very angry squirrel charges in to ruin your day.
They should take time, aim carefully, then take care of the scaria'd critter at range.
[b]Sharp Shots[/b] makes shooting accurate.
Gone are the days sadness at range.
Now are the times of the snipers.
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Features:
- Shooting Rework: Accuracy is reworked to shooting skill * weapon accuracy * cover.
- Cover Tweak: High sight reduces the effectiveness of cover. Low sight, makes cover more effective.
- Aiming Rework: Aiming times are now impacted by target body size, shooting skill, and weapon accuracy.
- Control your experience: Use sliders to determine how much the new calculation impacts the default aiming calculation.
- Compatibility: Uses base game aiming and shooting skills so is compatible with anything designed to be compatible with vanilla Ribaorld.
Built for Accuracy, Not Bickering
No funny business, no special exceptions — [b]Sharp Shots[/b] was written to [i]just work[/i].
All the mod does is rework the existing aim time and shooting skill. There should be no conflict with any mod that uses existing values in game.
This is almost certainly not compatible with other combat mods as almost all will patch the same values.
It applies to [b]colonists[/b], [b]raiders[/b], [b]animals[/b], [b]mechanoids[/b], and any new snipers other modders dream up.
Check out the verbose logging or the below discussion that goes through the exact math.
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[i]I'm not just good at shooting[/i]
[i]I [b]don't[/b] miss.[/i]
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If you enjoy these mods, consider donating to the potato fund! --> [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsirprook]https://ko-fi.com/sirprook[/url]
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Now with 25% less hatred of high shooting pawns!