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Extended Ranges

Extended Ranges [i]"Ma'am... Bullets are not particularly fond of stopping."[/i] [hr] Do [i]you[/i] want long range guns? This gives you long range guns. [b]Extended Ranges[/b] just increases the range of weapons. [hr] Features: - Set a modifier to increase or decrease weapon ranges. [b] You will need to restart after the change! [/b] - This will still use existing shooting accuracy which decreases after every tile. Maybe check out my other mod, Sharp Shots which changes this! - Compatibility: Uses base game range so is compatible with anything designed to be compatible with vanilla Ribaorld. Built for Range, Not Bickering No funny business, no special exceptions — [b]Extended Ranges[/b] was written to [i]just work[/i]. All the mod does is multiply a value against ranges at start. There should be no conflict with any mod that uses existing values in game. This is almost certainly compatible with any other mod. It applies to [b]colonists[/b], [b]raiders[/b], [b]animals[/b], [b]mechanoids[/b], [b]turrets[/b], and any new ranged-capable-creations other modders dream up. [hr] [i]If I can see it...[/i] [i]I [b]can[/b] take the shot.[/i] [hr] If you enjoy these mods, consider donating to the potato fund! --> [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsirprook]https://ko-fi.com/sirprook[/url] [hr] Now with 25% less waiting to be in range!