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Corporate wants YOU! (Scenario)

Your in charge of a group of.... less than willing, indentured, low ranking, corporate slaves. your interaction is luckily not in person and is instead done remotely by screens, direct radio contact, and of course satellite surveillance, which is provided to you at the low low cost of your indentured servitude by the E-CO corporation. (Contrary to the name they are VERY not Eco friendly). Your sla- corporate comrades will be given a great many supplies to do this mission. your goal is to create a thriving business, and eventually get off the planet so actual corporate officials can take over. Your faction will be new arrivals and start with a team of 5 picked from 15. The buffs I have provided is due to lore reasons as the colonists your choose have been worked for ages by corporate and experimented on to meet criteria. corporate has been generous and provided a lot more equipment than base game. Short circuit is off due to the fact that corporate has quality control and your pawns have been HEAVILY briefed and taught by corporate, so they shouldn't mess up that bad. This isn't exactly a challenge. I just wanted a scenario with enough background lore that I can justify being a bit more powerful at the start. suggest things in the comments if you want though. Suggested mod(s): Vanilla trade expanded [url=https://steamcommunity.com/workshop/filedetails/?id=2785616901]https://steamcommunity.com/workshop/filedetails/?id=2785616901[/url] Vanilla vehicle expanded series (which can be found in the list attached to the linked mod above) you can use whatever mods though of course. this aint a mod, just a scenario with no need for anything other than core. changes I did, auto listed by rim-world: Your faction will be a New Arrivals. Start with 5 people. Player starting characters have a 100% chance to start with trait: Hard worker Player starting characters have a 100% chance to start with trait: Fast walker Start with research: Microelectronics Start with research: Long-range mineral scanner Start with research: Ground-penetrating scanner Start with research: Transport pod Start with research: Medicine production Start with research: Flak armor Start with research: Solar panel Start with research: Biofuel refining Start with research: Battery Start with research: Advanced lights Start with research: Vitals monitor The stat "mining yield" will be universally multiplied by 185%. The stat "rest effectiveness" will be universally multiplied by 291%. The stat "mining speed" will be universally multiplied by 200%. Incident(s) disabled: -Short circuit Start with: -Silver x1000 -Packaged survival meal x100 -Medicine x40 -Component x80 -Assault rifle x3 -Autopistol -Chain shotgun -Flak pants x5 -Flak vest x5 -Plasteel flak helmet x5 -Steel x450 -Wood x300 Map is scattered with: -Ship chunk x5 -Steel x720 -Packaged survival meal x7