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Rustspark Crisis: The Biometal Plague
When your power grid starts breeding monsters—
Colony structures are being consumed by Biometal.
The Rustspark lurks within circuits, warping chairs, turrets, and reactors into biomechanical nightmares.
They feign dormancy, awaiting Twistmatrix’s awakening signal to transform your home into a living metal hell.
Rustspark Crisis mod contains 5 new entities, 4 researches and corresponding rewards.
Please note that the next introduction will specify the characteristics of the entities, so if you wish to keep it a mystery, don't read on, they will surprise you.
"The Rustspark lurks within colony circuits, warping power-linked structures into deadly Biometal horrors. After each corruption, it seeks new targets. All horrors remain dormant until receiving the predestined signal, then activate simultaneously for a catastrophic assault."
"By researching Rustspark mechanics, you can develop Rustdust—a mechanoid version of necrotic dust. It transforms mechanoid corpses into lethal Rustmetal units. , Unlike weaponless Husks these mechanical undead wield their former weapons to fight for you before decaying into scrap."
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Q: Can the mod be added mid-game?
A: Yes.
Q: How does Rustspark infection work?
A: Any powered structure connected to wires can be corrupted. Detailed mechanics remain intentionally mysterious.
Q: Does it infect modded structures? Will OP turret mods turn against me?
A: All electricity-dependent structures are vulnerable—yes, even "overpowered" turrets will attack you with their own weapons.
Q: Is infection too overwhelming? Are there countermeasures?
A: Upon detecting "Anomalous Chips," inspect powered structures. Destroyed large horrors revert to original buildings (immobile), small ones refund materials. Don’t panic... probably.
Q: Will there be a version for 1.5?
A: Unfortunately, due to dependencies on 1.6-exclusive features, backward compatibility with 1.5 is unachievable.
Q: Any future plans?
A: Developed before the new DLC announcement, but now envisioning Odyssey-compatible content: infected space stations, falling derelicts, or abandoned colonies consumed by Biometal. However, implementation awaits DLC release. We must avoid nightmare scenarios like life-support systems turning hostile (wiping entire colonies). Complex challenges remain, but rest assured—we'll update for the DLC.
Q: CE?
A: No.
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