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CoreDrill

CoreDrill is a mod that adds automatic drills to rimworld, the drill is capable of drilling after all ores in the game, even modded ones. All ores are mined and generated based on their probability of occuring in rimworld, and their frequency and yield increases based on how deep your drill has drilled [b]Update 1.4.4[/b] - removed vacstone & other biome specfic stones - fixed (i hope) bug where random error messages would happen when drilling an invalid rock [b]Update 1.4.3[/b] - prevent coredrill from being placed on a gravship, it doesn't make sense to drill ores on a gravship. [b]Update 1.4.2[/b] - Updated to 1.6 [b]Update 1.4.1[/b] Added Incinerator module - will destroy any drilled item that matches it's filter [b]Update 1.4[/b] Added 1.5 Support [b]Update 1.3.4.1[/b] Fixed bug with missing files uploaded to Steam [b]Update 1.3.4[/b] Made the state of relicdrilling be saved [b]Update 1.3.3[/b] Added Infestation augment, decrease chance of infestation when drilling Speed augment give a slight increase to infestations [b]Update 1.3.2[/b] Added language support for Chineese [b]Update 1.3.1[/b] Fixed bug that caused buildings to get placed when collected [b]Update 1.3[/b] Added Another mode to the drill that allows you to drill for relics (same as found in ancient danger) Fixed bug that caused rimworld 1.3 versions to glitch with the UI. Added UI to show infestation chance [b]Update 1.2.2[/b] Added a more visual UI to the drill screen [b]Update 1.2.1[/b] Increased Hopper item emptying range Added UI to show drill speed [b]Update 1.2[/b] Updated to 1.4 [b]Update 1.1.1[/b] Fixed incompatability with Alpha Biomes that caused the drill to despawn when built. [b]Update 1.1.0[/b] Added drill augments, increase drilling speed or inventory space. Decreased yield for deeper levels Fixed bug where GroundPenetratingScanner was misspelled [b]Update 1.0.2[/b] Made drill require construction skill 12 Fixed not minifiable error [b]Update 1.0.1[/b] Added custom language support for the drill menu Fixed bug where UI wouldn't scale properly on higher UI scaling