This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.6 / Odyssey) to yield a small amount of salvageable resources:
- Steel (common)
- Wood (rare)
- Components (very rare)
- Gold (ultra rare)
- Plasteel (extremely rare)
Internally, cost values are scaled using high integers (e.g. Steel = 1000) to allow precise tuning of returned materials via the resourcesFractionWhenDeconstructed field.
Future versions may support Construction skill-based return scaling and configuration options.