Description
* = can be changed in the settings
Replaces items that exist only to be crafted (or items that should have a crafting recipe), and then used in other crafts or construction. The mod replaces these items with others, either manually specified or automatically derived from their crafting recipes.
The number of items required in the crafting recipe or for construction will be increased based on the amount of work needed for crafting or building*.
[hr]
What is replaced
The changes under each of the headings below can be disabled in the settings
Vanilla Vehicles Expanded
All car parts that do not need to be researched using any advanced research buildings are replaced by their automatically derived components
Combat Extended
[b]x1 FSX[/b] is replaced with [b]x15 chemfuel*[/b]
[b]x1 prometheum[/b] is replaced with [b]x20 chemfuel*[/b]
[hr]
Technical information
Adding to an existing save
[list]
[*] Replaced items will not disappear but will become useless
[*] Existing construction projects will be reset and will require different resources
[*] Existing bills will be modified
[/list]
Removing from an existing save
[list]
[*] Existing construction projects will be reset and will require different resources
[*] Existing bills will be modified
[*] Everything else will remain the same as it was before the mod was added
[/list]
Known issues
No known issues
Credits
The code for the main functionality of the mod is taken from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599]Owlchemist's Cherry Picker[/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOwlchemist%2Fcherry-picker](GitHub)[/url][github.com]