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Vulkan-class Tactical Missile Submarine - FIXED

Update: Torpedo Tubes now drain and are able to be reloaded in less then a week. Update #2: I FIXED THE BALLAST AND IT STAYS LEVEL AND AT THE SET DEPTH!!!!!! Sorry for the all caps but It's been a long ongoing struggle. Update #3: Emergency surface is fixed. Make sure to set depth to surface before using otherwise the bottom fans will fight it. This is my son's favorite submarine in Stormworks. I have spent two months trying to fix this so that it works again. THIS IS NOT MY CREATION. All Credit goes to the original Creator and can be found here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2856539902&searchtext=vulkan]https://steamcommunity.com/sharedfiles/filedetails/?id=2856539902&searchtext=vulkan[/url] If the original creator wants me to remove this from the workshop, just say the word. The original designer gave his blessing. I did this for my son and because something this good should never be neglected. What I have fixed/changed: I replaced the entire nuclear reactor with my own. I spent more time on trying to fix the original then I probably should have. Unfortunately I could not make it work. So I swapped it out to one I knew worked and made some needed changes. The reactor is no longer able to be refueled. the Panel that opened is gone and so is the mechanism to make it move. The reactor take a couple of minutes to warm up, once the boiler reaches 110 deg it will start to generate power. That batteries should hold out until it does unless you go wild with the throttle. I also changed the generator and motor setup, which means the sub is faster than the original but that comes with a price. Diving above 50% throttle for the initial dive will take forever. Keep the throttle below 50% until you hit depth then open it up to whatever you want. FIXED. Standard propulsion and caterpillar drive both work. I redid and rebalanced the entire ballast system. It will dive and hold depth to whatever it is set at. I also added a emergency surface button by the ballast controls. I have had mixed results and am still working out the bugs. I'll update as I have it figured out. The Torpedo's and missiles both are fully operational. The code to unlock weapons is still 1984. Unlock the weapons, arm the weapons with the now uncovered buttons and press the flood tube button. Once the level is greater than 8000 you can press the open outer door button and fire. I also recommend the sonar tracking button to be on it helps with target tracking. Make sure you have a sonar target or your torpedo will do whatever it feels like. To reload the tube, close the door, press the middle button (Same one you used to flood it) and it will drain the water out. This takes time. I'm working on reducing the time but even that takes time. lol Once the water is out press the reload button and it will load the next torpedo. Missiles work but I'm still tweaking the targeting system. Thank you to the original creator, the tweak you gave me to the missile control worked. They now hit reliably. More updates to follow. The decoys are.... of limited use. Added Flooding Measures to each room, should help if you get hit. If the flooding is bad enough, open the interior doors, that way multiple pumps from multiple rooms can work together. Any bugs or requests comment below and I will do my best to fix them.