This microcontroller draws a real-time scrolling graph on any in-game display.
Two versions are included:
Single Value Version
1 × Numeric Input (plug any signal, e.g. RPS, speed, altitude).
Graph shows that value over time.
Composite Version (up to 4 values)
1 × Composite Input (split with a Composite Write).
First 4 number channels are displayed, each in a different color.
Perfect for comparing multiple signals (e.g. pitch, roll, yaw, collective).
Right-aligned live graph – newest data at the right edge, scrolling left.
Dynamic autoscale – automatically adjusts min/max to fit values.
Moving zero line – gray reference line, follows autoscale.
Grid lines – horizontal (value) and vertical (time), dimmed and limited to max 5 lines to avoid clutter.
Adjustable sample delay – Input #10 sets how many ticks to skip between samples (0 = every tick, 2 = every third tick, etc).
Reset button – Bool input #1 clears the buffer.
Min / Max labels – values displayed on the left edge of the screen.
Up to 4 channels in composite version, each color-coded (yellow, red, blue, green).