You know that feeling.
You've conquered the Rim. You've got glitterworld tech, blasters, and gene-modded supersoldiers...
And yet you still can't move a damn geyser to where you need it.
Eventually, you give up.
You turn on god mode.
You place a geyser by hand.
Because there's no other way.
Now — there is.
Geyser Drill adds a powerful, late-game building that lets you drill brand-new steam geysers into the map.
It's expensive, slow, power-hungry, and risky — but fair.
What it does:
Drills for ~15 in-game days until it breaks into a natural underground steam pocket.
Leaves a fully functional vanilla-compatible geyser.
Emits smoke, trash, and toxic gas during drilling.
May reveal underground resource deposits around it.
Self-destructs after completing the drill — no cheesing relocation.
Key facts:
- Requires electricity to run.
- Disabled by EMPs.
- Unlocks after a specific research project.
- Intended strictly for late-game colonies.
It doesn't mess with map generation or vanilla balance. It just gives you a real, lore-friendly way to get one more geyser — if you're willing to pay the price.
Pairs well with my other mod, Geyser Activity.
Enjoy your game!
If you encounter compatibility issues with other mods, please let me know in the comments.
If you’d like to add a translation into another language — contact me, and I’ll either include your version or create one myself if possible.
If you like the mod, you can support me with a cup of coffee.
BTC: 1AX2uuZ4AMmypysB6CGhYRfqSa6C9Jtbqy
WMZ: Z419081747171
Boosty[boosty.to]
Discord[discord.gg]
Changelog
v1.3 - Fixed DLC compatibility for techprints and gas effects.
v1.2 - Added a button in dev mode to set drilling time to 1 hour.
v1.1 - Fixed a bug where it was possible to build a drilling platform on a gravship.
v1.0 - Release