You know that feeling.
You've conquered the Rim. You've got glitterworld tech, blasters, and gene-modded supersoldiers...
And yet you still can't move a damn geyser to where you need it.
Eventually, you give up.
You turn on god mode.
You place a geyser by hand.
Because there's no other way.
Now — there is.
Geyser Drill adds a powerful, late-game building that lets you drill brand-new steam geysers into the map.
It's expensive, slow, power-hungry, and risky — but fair.
What it does:
Drills for ~15 in-game days until it breaks into a natural underground steam pocket.
Leaves a fully functional vanilla-compatible geyser.
Emits smoke, trash, and toxic gas during drilling.
May reveal underground resource deposits around it.
Self-destructs after completing the drill — no cheesing relocation.
Key facts:
- Requires electricity to run.
- Disabled by EMPs.
- Unlocks after a specific research project.
- Intended strictly for late-game colonies.
It doesn't mess with map generation or vanilla balance. It just gives you a real, lore-friendly way to get one more geyser — if you're willing to pay the price.
Pairs well with my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3245823791]Geyser Activity[/url].
Enjoy your game!
If you encounter compatibility issues with other mods, please let me know in the comments.
If you’d like to add a translation into another language — contact me, and I’ll either include your version or create one myself if possible.
If you like the mod, you can support me with a cup of coffee.
BTC: 1AX2uuZ4AMmypysB6CGhYRfqSa6C9Jtbqy
WMZ: Z419081747171
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Changelog
v1.3 - Fixed DLC compatibility for techprints and gas effects.
v1.2 - Added a button in dev mode to set drilling time to 1 hour.
v1.1 - Fixed a bug where it was possible to build a drilling platform on a gravship.
v1.0 - Release