Turrets Don't Shoot Friends
🛡️ Turrets Don't Shoot Friends
[i]Because friendly fire isn't very friendly.[/i]
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❓ What does this mod do?
🔫 Turrets will no longer shoot through friendly units — if a colonist or animal is in the line of fire, the turret will refuse to fire.
🧠 Non-drafted pawns caught in the line of fire will instinctively flee to safety.
⚠ Drafted pawns do not flee — so choose their positions wisely!
✅ [b]New feature:[/b] Optional [b]Safe Zone[/b] in front of turrets!
Friendly pawns standing within [b]3 tiles[/b] of your turret will [b]not take any damage[/b], even if they are in the firing line.
This allows for tighter defensive formations and smarter base layouts.
✅ [b]New feature:[/b] Optional [b]structure protection[/b]!
Turrets can be configured to avoid damaging your own buildings and walls.
(This setting is [b]disabled by default[/b] and can be toggled in mod settings.)
🛠️ All of this can be [b]configured in mod settings[/b].
🎯 Adds realism, tactical flexibility, and helps prevent tragic accidents during combat.
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🔄 Compatibility
✔ Compatible with all mods using standard turrets ([i]Verb_Shoot[/i])
✔ Works with CE (Combat Extended) in basic form
✔ Safe to add or remove mid-save
✔ No known conflicts
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📦 Requirements
✅ [b]Requires Harmony[/b] (framework library mod)
⛔ No other dependencies
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🌐 Supported languages
🇺🇸 English
🇷🇺 Russian
🇺🇦 Ukrainian
🇵🇱 Polish
🇩🇪 German
🇫🇷 French
🇰🇷 Korean
🇯🇵 Japanese
🇨🇳 Simplified Chinese (简体中文) – thanks to 大番薯之怒!
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[i]Let your turrets fight smart — not dangerously.[/i]