Simple Additions: Mech Clusters
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[b]Welcome to a brand new mod series I'm starting: Simple Additions. Each mod will add small, simple additions to specific parts of the game.[/b]
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I find mech clusters kinda annoying not just because they are a little frustrating to fight, but also because they just lack variety.
On top of that, mechanoids don’t use tox gas nearly as much as they could.
So I made this mod to fix both of those issues by adding two tox-themed mechanoid turrets and a heavy mechanoid drop beacon to the cluster pool:
[list]
[*] Auto Needler Turret: Rapid-fires a burst of tox needles.
[*] Heavy Mech Drop Beacon: Summons a mech commander when triggered.
[*] Tox Auto Shotgun Mortar: Lobs a salvo of 3 tox shells.
[/list]
I highly recommend paring this with Lost Factory Mechanoids [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3386146460]https://steamcommunity.com/sharedfiles/filedetails/?id=3386146460[/url]
As it adds an auto shotgun and beamer turret! (Which I would have made myself if this didn't exist)
As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don't give me a log and I chop off your limbs)
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Q: CE Compatible?
A: No.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but will cause errors if removed.
Q: 1.5?
A: I will not be officially supporting 1.5 but it may work.