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Metabolic Hunger Balance

I hadn’t planned on recruiting Pygskin or Yttakin to my colony, but I couldn’t refuse Pygskin once I saw his Tough and Trigger-happy traits. However, he ate far too often, which really disrupted our workflow. This mod increases the maximum hunger capacity of pawns whose Metabolic Efficiency is negative, so instead of eating frequently they consume more food at once. Issue discovered with the mod: Pawns normally eat when their hunger falls to 30%. Pawns with Metabolic Efficiency between –4 ~ –5 will eat two meals at that threshold and fully restore their hunger, but those with Metabolic Efficiency between –1 ~ –3 eat only one meal at 30% and thus don’t satisfy their hunger completely. You can work around this by feeding them pemmican or unprepared raw ingredients. Warning: I know nothing about modding, and this mod was created using Cursor AI. If you encounter bugs or mod conflicts, I won’t be able to fix them. This text was also translated using ChatGPT.

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Harmony

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