Death is merely the beginning of service.
Adds a necromancer's table that allows colonists with medical skill to reanimate corpses into temporary undead colonists. These servants require no food, rest, or comfort but slowly decay over time.
Features:
- Cobble together simple revenants from single corpses
- Undead colonists require no food, sleep, or recreation
- Reanimated colonists slowly decay over time
- Retains the skills of the original corpse(s)
Details:
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New Production Table: Necromancers Table
New Bills: Cobble Corpse / Cobble Corpse (herbal)
-- Cobble Corpse (Neutroamine x 10 + Medical 5 [surgery] ~ 9,000 work)
-- Cobble Corpse (herbal) (Herbal Medicine x 30 + Medical 3 [surgery] ~ 16,000 work)
New Hediffs:
-- Undead (all the good things about being undead)
-- Undead Decay (invisible -> visible Hediff that tracks undead lifespan)
-- Undead Rot (scaling manipulation + movement penalty)
Planned features:
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Fix balancing
Q&A:
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CE Compatible?
¯\_(ツ)_/¯
Balanced?
¯\_(ツ)_/¯
Can you fork it?
HELL YES - full source available at [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fkikiviki%2Frimrim_necromancerstable]https://github.com/kikiviki/rimrim_necromancerstable[/url]
Feel free to fork, branch, balance, whatever!