Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Rim-Reanimated

Death is merely the beginning of service.

Adds a necromancer's table that allows colonists with medical skill to reanimate corpses into temporary undead colonists. These servants require no food, rest, or comfort but slowly decay over time.

Features:
- Cobble together simple revenants from single corpses
- Undead colonists require no food, sleep, or recreation
- Reanimated colonists slowly decay over time
- Retains the skills of the original corpse(s)

Details:
-----------

New Production Table: Necromancers Table

New Bills: Cobble Corpse / Cobble Corpse (herbal)

-- Cobble Corpse (Neutroamine x 10 + Medical 5 [surgery] ~ 9,000 work)
-- Cobble Corpse (herbal) (Herbal Medicine x 30 + Medical 3 [surgery] ~ 16,000 work)

New Hediffs:
-- Undead (all the good things about being undead)
-- Undead Decay (invisible -> visible Hediff that tracks undead lifespan)
-- Undead Rot (scaling manipulation + movement penalty)

Planned features:
-------------------------

Fix balancing

Q&A:
-------

CE Compatible?
¯\_(ツ)_/¯

Balanced?
¯\_(ツ)_/¯

Can you fork it?
HELL YES - full source available at https://github.com/kikiviki/rimrim_necromancerstable
Feel free to fork, branch, balance, whatever!

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Загрузить 219.8 KB