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Rim-Reanimated

Death is merely the beginning of service. Adds a necromancer's table that allows colonists with medical skill to reanimate corpses into temporary undead colonists. These servants require no food, rest, or comfort but slowly decay over time. Features: - Cobble together simple revenants from single corpses - Undead colonists require no food, sleep, or recreation - Reanimated colonists slowly decay over time - Retains the skills of the original corpse(s) Details: ----------- New Production Table: Necromancers Table New Bills: Cobble Corpse / Cobble Corpse (herbal) -- Cobble Corpse (Neutroamine x 10 + Medical 5 [surgery] ~ 9,000 work) -- Cobble Corpse (herbal) (Herbal Medicine x 30 + Medical 3 [surgery] ~ 16,000 work) New Hediffs: -- Undead (all the good things about being undead) -- Undead Decay (invisible -> visible Hediff that tracks undead lifespan) -- Undead Rot (scaling manipulation + movement penalty) Planned features: ------------------------- Fix balancing Q&A: ------- CE Compatible? ¯\_(ツ)_/¯ Balanced? ¯\_(ツ)_/¯ Can you fork it? HELL YES - full source available at [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fkikiviki%2Frimrim_necromancerstable]https://github.com/kikiviki/rimrim_necromancerstable[/url] Feel free to fork, branch, balance, whatever!