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Air Resistance Exists

Gravship sizes and shapes don't change your fuel consumption at all. You can even build your thrusters wrong and still get full functionality from them. So I made this mod to make them more realistic. It's simple; make sure your thrusters face the same direction as your gravship and build triangular or semi-circle shaped rooms at the front of your gravship. Changes made by this mod: - Thrusters that don't face the correct direction don't increase your maximum launch distance. - Your fuel consumption is calculated by the buildings that face air resistance and your maximum travel distance, between 0.5x and 1.5x the normal amount. Fuel Optimizers take affect after that, so you can reach 2 chemfuel per worldtile consumption, if you can make a ship aerodynamic enough. Increasing your maximum travel distance reduces the per tile fuel consumption. Starter ship still has 10 chemfuel per tile usage. I used it as a base while deciding how much should a gravship be affected by air resistance. Try to have as many diagonal walls as possible since they contribute only half as much as a normal wall to the total drag. Buildings that have a few tiles distance between them break the air resistance to lower it for the buildings on the back. So don't be afraid to build stuff behind wings, but be careful because with every tile the air resistance slowly goes up, until it reaches normal at 10 tiles distance. IMPORTANT NOTE: Your chemfuel usage is calculated once every 3 in-game hours OR whenever the destination selection screen opens. So it's impossible to use the wrong amount of chemfuel during a flight but the number shown on your pilot console updates with a delay. I decided to do it this way because I wanted this mod to be light weight and didn't want it to calculate the air resistances of hundred or even thousands of tiles everytime you build something. If you want to immediately see the correct fuel usage you can use devmod to start a launch without interrupting your colonists and cancel it when the world map opens for destination selection. I only have one computer so I couldn't test it's performance on lower end machines. If updates every 3 hours is not to your liking I might add an option to change how frequently it gets auto updated if you ask for it in the comments. Or I might add a gizmo to calculate it on button press. Less important note: I know mining your first asteroid to gain access to large thrusters and increasing your max travel distance from 40 to 136 gives a MASSIVE boost to fuel efficieny. I tried to make it more stable but nothing satisfied me. So I decided to make another mod that will reduce the number of large thrusters you can build and add a third tier of thrusters to advanced gravtech to balance the max travel distance and fuel efficiency progressions. I'll start working on it soon. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3531827377]Giant Thrusters[/url] Should be completely safe to add and remove mid save. Didn't notice any problems with the hundreds of mods I use so probably no mod incompatibility. If you have any questions, suggestions or face a problem feel free to write about it. I might add Mod Options to tweak the mod, if people ask for it and I figure out how to add it. This is my first mod that required C#.