[img]https://i.imgur.com/lREPgvZ.png[/img]
[img]https://imgur.com/5pYCghC.png[/img]
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
A much requested Biotech revamp of the legacy Rim-Shek mod that required HAR.
Adds the shek as a xenotype. They spawn in their own faction, with a tribal option for those low-tech playthroughs. Outside of that they have a small chance of spawning in outlander factions. They also carry over the custom shek names from the legacy mod.
[img]https://i.imgur.com/3lcwhBw.png[/img]
Q - "What's the difference between the two mods?"
A - This one uses the xenogene system added by Biotech, the old one uses HAR.
Q - "Which one's better?"
A - Probably this one.
Q - "Why not just delete the old mod?"
A - Some people can't afford Biotech, or maybe they just don't wanna buy it and prefer HAR.
[i]Recommended to play with:[/i]
Scorchlanders (by CubicPsycho)
Kenshi Music (by DarkFlame7)
Kenshi Armory 1.4 (by Biowreck)
Rim-Hivers! & Rim-Skeletons (by a crumby little goblin in your walls.)