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Faction Raid Point Multiplier (Adjust Raid Stren

[i]Tweak the strength of raids for each faction, including modded ones. [/i] [hr] [b]What it does:[/b] Allows you to determine a multiplier for faction raidpoints (raidpoints are the amount of 'currency' the storyteller has to buy enemy pawns for a raid) Features: [list] [*] Adjust raid point multipliers for every faction from 0.1x to 10.0x (I can add a larger range if there's desire for it) [*] Compatible with any modded factions [*] No need to restart the game or reload the save to apply tweaks [/list] Notes: [list] [*] to capture all modded faction, the mod also captures factions that will not raid you in vanilla (e.g. Ancients or Entities) [list] [*] changing the value slider for "Entities" for example will not change any of the entity events, since these are unique incidents and are not handled as raids [*] similarly, increasing or decreasing the value for mechanoids will make their raids (normal raids, drop-pod raids, etc.) easier/harder but will not affect other mechanoid incidents like mechanoid clusters or psychic ship crashes [/list] [*] friendly faction reinforcements count as raids, so their strength will also change [*] note that low multipliers (e.g., 0.1x during early game) can cause empty raids if the resulting raid points aren't enough to buy any unit from that faction [/list] Incompatibilities: None that I know of Also nice: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2562730174] Visible Raid Points[/url] - if you want to see the amount of raidpoints a raid (or incident) has used [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2562732435] Unlimited Threat Scale[/url] - capped in vanilla at 10000, may obviously impact performance [url=https://steamcommunity.com/workshop/filedetails/?id=2296636827] Combat Power Tweaker[/url] - adjust individual pawn combat costs to affect raid compositions [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457] RIMMSqol[/url] - edit pawn stats like armor values, movespeeed, gear etc (and much more) Other usecases: [list] [*] Decrease late-game lag (e.g. from tribal raids): 200 naked people with clubs are pretty annoying to deal with at 10 fps [*] Originally created to balance factions from the “Big and Small” mods, which use genes to alter pawn raid values, making them impossible to tweak with Combat Power Tweaker [/list]

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Harmony

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