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TSIND Power Armor QA

[img]https://imgur.com/anEtA88.jpg[/img] [img]https://imgur.com/TxADHiT.jpg[/img] [img]https://imgur.com/RfQGWun.jpg[/img] TSIND Power Armor QA is a tweak-collection for power armor type apparel and related gear. As most of our projects, it is meant to combine the features of many smaller tweaks which are commonly used and package them thematically fitting to reduce the mod-count of people's modlists while also improving on those features and providing a modular experience via mod-settings that allow you to only use the features you really want. Keep in mind that besides actual improvements of those features, this will not magically make your game load faster or run better, it's just a convenient way to combine similar tweaks & changes and to unify patches for better compatibility. While the core-functionality is already in place, we have some more features planned to be added in the near future. You can check the mod-settings to keep track of which those are and what our current focus on updates is. All mod-features are turned OFF by default, so make sure to enable what you need before starting a new save. Most options only apply to newly generated items, so if you activate or change tweaks mid-save, you will have to regenerate already existing gear to benefit from changes. Current Features Of The Mod Include: [list] [*] Improved Environmental Protection [*] Increased Temperature Insulation [*] Armor Covering Hands & Feet [*] Lower Equip Delay [*] Movement Speed Changes [*] Slave Suppression Changes [*] Uniform Power Armor Coloring [*] Integrated And Improved Gunlinks [*] Individual Rextextures [*] Different Fixes & Tweaks For Modded Armors [/list] Specifically Supported Mods: [list] [*] [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3531909708/600786083350013396/#c600786083350013460]FULL LIST HERE![/url][/b] [/list] Features From Other Mods Completely/Mostly Covered By TSIND PA QA: [list] [*] [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3531909708/600786083350013396/#c600786083350013481]FULL LIST HERE![/url][/b] [/list] [img]https://imgur.com/PSA9cMN.jpg[/img] [b]Q:[/b] "Can I add/remove this mod mid-save?" [list] [*] Both should be fine, but is not recommended. Especially mod-removal mid-save is not as safe as many people think. Some tweaks of the mod will be reversed when removed or disabled in the settings, some might be stuck on already generated items. Make sure to set things up before starting a new save for the best experience! Instead of mod-removal, just disable all features in the mod-settings. (Texture-fixes are not able to be turned off yet) [/list] [b]Q:[/b] "CE compatible?" [list] [*] Obviously not. CE has its own armor system and inherent balance, the simple answer is that if you're using CE, your don't WANT this mod here. [/list] [b]Q:[/b] "Do you have a fancy spreadsheet listing all the stat-changes?" [list] [*] Oh but of course we do! Have [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1ToFoQWjic_9OF_pGfwdFpgqauC4XfVqV-M-iVB-f3dM%2Fedit%3Fusp%3Dsharing]THIS HERE![/url][docs.google.com] (Yeah, we made that question up - sue us!) [/list] [img]https://imgur.com/rq6PYug.jpg[/img] Please report bugs, issues, etc. ideally in the Bug Reporting Discussion, by contacting us directly on the RimWorld [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frimworld]Community Discord[/url][discord.gg] or via contact-form on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsites.google.com%2Fview%2Fvoid-archives]VOID ARCHIVES[/url][sites.google.com]. The same goes for any questions, ideas, recommendations or whatever. Any ideas for features, feasible to be added to the mod? Any balance-related concerns and recommendations? Domestic troubles? Lost pets? Feel free to use the respective thread in the Discussions and ask away! Planned And Worked On Features: [list] [*] Tweaks For Specialist Armor Abilities (not yet updated) [*] Marine & Recon Helmet Retexture (still needs to be improved) [/list] With most of the core tweaks now covered, some focus will be on getting an actual useful helmet retexture running. Thanks to lacking art-skills, this can take a while though. So if you have ideas and concerns about balance, just let us know! [img]https://imgur.com/2E3Stzs.jpg[/img] NEW!!! Integration of [b][url=https://steamcommunity.com/id/AdenineBliss/myworkshopfiles/]Addie's[/url][/b] complete [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3544854088]Power Armor Retextures[/url][/b]. There are currently some misaligned masks for some of the prestige armor versions. We fixed a few of those on our end but those are mostly placeholder until the originals were corrected. So there might be some visual 'glitches' until then, especially if you're using a recolor for those armors. Visored versions of vanilla/prestige vacsuit, odysseus vacsuit, regular/prestige gravship captain helmets - [b]and more to come[/b] - all by the author of the vacsuit-series mods; [b][url=http://steamcommunity.com/profiles/76561198160474963/myworkshopfiles/]Kilo[/url][/b]. In direct collaboration with us. Thx for that! The current placeholder texture for the recon helmet is by [b][url=http://steamcommunity.com/profiles/76561199154164010/myworkshopfiles/]Sgt Dornan[/url][/b] and we are grateful for them giving us permission to use it in this mod. If some of you have their own - vanilla-like - retexture and you don't want (or can't) release it yourself on the Workshop, feel free to contact us and we'll see if it can be made available via our mod! [img]https://imgur.com/JDzV6Bz.jpg[/img] Aside from contacting us in the comments or discussions, there's also the way to use the contact form on [b][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsites.google.com%2Fview%2Fvoid-archives]VOID ARCHIVES[/url][sites.google.com][/b] as already mentioned. Void Archives is a site dedicated to anything related to RimWorld with a focus on troubleshooting and modding. It's meant as a hub collecting and publishing News about ongoing issues with mods, offers a list of guides on troubleshooting game- & mod-issues and has links to all kinds of helpful tools and apps every serious mod-user should know about. In our role as 'troubleshooter' for RimWorld - in the past on Reddit and now predominantly on the RimWorld Community Discord - we try to help as many people in this great community to enjoy their mods to the fullest, so the knowledge collected over many years should be preserved and made available publicly to reach as many players as possible. The direct result of that idea was Void Archives, to move on from insider-knowledge and esoteric Goggle spreadsheets to a more user-friendly outlet.