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Greyscythe Bionics Catalogue - Adopted

This mod is adopted from Greyscythe Bionics Catalogue and part of Cybergenetics , originally made by Feaurie V.

You'll need Vanilla Expanded Framework and Harmony.

This is a standalone adopted mod that no longer need its dependency Cybergenetics. So it's kind of Forked out and I'm gonna add stuffs that I want :).

Want some original Taste and combination of Cybergenetics? Syl's got you. Syl's 1.6 Cybergenetics , and Syl's 1.6 Bionics Catalogue .
NOTE: This mod is NOT Compatible with that one. If you subscribe to both you will have a red line error. This is because the mods share the same ID. But I don't want to change the ID cause 2,000 dudes will be affected and they all need to re-add the mod into their list.

This mod will certainly make your save very OP in the late game. If you want fun game & crushing the bandits, then add this one. If you want a balanced game, maybe not, or get some other mods to even it out.

Notes

A better replacement patch is work in progress. That assembly aims to have a switch turning the disable needs in the archotech bionics, and maybe other functions. I am still learning use Harmony Library to do C# patching, please stay tuned.

The Hurricane defense and Overshield System also got Temporary removed until my C# skill is enough to recreate their function in the assemblies. Sorry about this.

If you find any other bugs or constantly error during the game, just reply under the comment section. Or if you know anything, or have ideas about a new feature, it would be much appreciated.

I am a bilingual dude that are capable of Mandarin and English (But my first language is still Chinese as you can see on my username). But my priority on updating this mod is Chinese for now. So for all of you who saw this, it might be only for few days, that the text of English is slightly outdated. If you see any text or description that is in Chinese, or it has a random ass grammar, then also leave something in the comment section to let me know. Sometime I might make sloppy mistakes.

Q&As

Q: I want to know what things you've changed for the updates.
A: I always add description to the change notes list when updating the mod. Check that.

Q: This thing is too OP. Look at those values and buffs. Why?
A: It aims to enhance the late game experience, I was playing the original mod with like a bunch of buffed mods. That is why I suppose this mod is for heavy-modded environment, and I would recommend you add some difficulty-increase mods. So that your save's lifespan might go up a bit, and get a harder late game. Also I kind of feel good seeing an superman with full of bionics and some lighting fast speed fighting with 100 people in the raid, or 20 ish super dudes if you have Elite Raid .

Q: When can you get the feature of "installing implants on bionics" back?
A: It's Jan 3rd 2026 now and I just made it back. But it only applies to implants of THIS mod.

Q: Some bionics are kinda useless, and are in an awkward situation where the next tier is much better than them. What will you do with those bionics?
A: The current plan is to adjust material cost, making them the more cost-effective choices. If you guys think anything is too expensive feel free to leave a comment.

Q: I think the bionics are still too weak for super-hard mods like VOID . Do you consider adding a next tier purchase-only bionics like the Cosmic Odyssey ?
A: Maybe. But I only have vanilla style mod Elite Raid. I played VOID a bit, but I think that has some stuff in game mechanics and it won't work only by keep adding the values (unless you make your pawn's damage income factor to be 0% that would make them unkillable). But for purchase-only super bionics, I think that can surely be added later.

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Harmony

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Vanilla Expanded Framework

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