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Xenogerms Cost Neutroamine

Adds a neutroamine requirement to xenogerm creation, scaling with gene complexity. Features - Adds a configurable neutroamine/complexity value to the geneassembler. Total Neutroamine Formula: neutroamine/complexity x complexity - Adds an optional hardmode where archite genes increase the cost multiplicatively. Total Neutroamine Formula for archite genes: neutroamine/complexity x complexity x architeGeneMultiplier x totalNumberOfArchiteGenes Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F9f23TaxuP8]Discord server[/url][discord.gg] for direct communications. It should help in issues getting sorted out faster. Compatibility - Incompatible with mods that modify the gene assembler UI menu - Incompatible with mods that modify the job for xenogerm creation Thanks - Tynan and the Rimworld team for making a spectacular game that is extremely addicting as well. - Brrainz (Mod Author of Harmony): Without his library, lots of mods wouldn't be here. Links [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAhHanie%2FXenogerms-Cost-Neutroamine]Github[/url][github.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fstreetk1ng]Donation[/url][ko-fi.com]