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Farhan's Warcasket Tweaks (Vacuum and Temperatur

<---------- SUMMARY ----------> A small patch to make all warcaskets from VFE - Pirates to have appropriate vacuum resistance and insulation, divided into levels. <---------- EXPLANATION ----------> 1) Levels Level 1: All non-spacer warcaskets except Hazard and Shock. Level 2: All spacer warcaskets and Shock Level 3: Hazard warcasket. 2) Vacuum Resistance Instead of the helmet having most of the resistance, I changed it so all 3 parts share the same values, to make mix 'n matching easier. - Level 1 parts have 32%, totaling 96%. (Just like normal quality marine armor) - Level 2 parts have 35%, totaling >100%. (You can get 100% with two level 2 parts and one level 1 part) - Level 3 parts have 40%, totaling >100%. (You can get 100% with one level 3 part and two level 1 parts) 3) Cold Insulation I also give equal values to each part to make mix 'n matching easier. - Level 1 parts give -25°C, totaling -56°C for baseliners (-75°C + 16°C). (Just like normal quality marine armor) - Level 2 parts give -34°C, totaling -86°C for baseliners (-102°C + 16°C). (You can get <= -75°C with two level 2 parts and one level 1 part) - Level 3 parts give -50°C, totaling -134°C for baseliners (-150°C + 16°C). (You can get <= -75°C with one level 3 parts and two level 1 parts) 3) Hot Insulation I also give equal values to each part to make mix 'n matching easier. - Level 1 parts give 5°C, totaling 37°C for baseliners (15°C + 26°C). (Just like normal quality marine armor) - Level 2 parts give 15°C, totaling 71°C for baseliners (45°C + 26°C). (Heat insulation doesn't matter that much in my opinion, I just gave a random value) - Level 3 parts give 333°C, totaling 1025°C for baseliners (999°C + 26°C). (You should be able to survive a burning room with the Hazard warcasket) <---------- COMPATIBILITY ----------> 1) Included mods - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3087911691]Mechlord Warcasket by Kierannkkt[/url] - It is a level 2 warcasket - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3516563130]VFE Pirates unofficial add-on: Workercasket (Re-recontinued) By Brent Kerman[/url] - All workercaskets are level 1 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2733135485]WarCasket Expanded by AOBA[/url] - They are all level 1 warcaskets - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2973169158]Alpha Mechs by Sarg Bjornson[/url] - The Mech Master Warcasket is level 2 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3461815877&searchtext=warcasket]The Empire of Straeax: Combined Arms[/url] - The Netherion Warcasket is a level 3 warcasket. - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3536153812]Eventide Warcasket[/url] - It is a Level 2 Warcasket. Note: This is my first time using xml, all values are harcoded one-by-one, I don't know how to use variables, inheritance, and what not. If defNames are changed or new warcaskets are added, I need to update this mod manually. If you want me to include other warcasket mods, feel free to tell me in the comments. 2) Possible conflicts - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3443266981]Warcaskets temperature patch by Kimo'[/url] - this mod also changes the insulation temperatures (with my values of course). - If my mod doesn't work with a warcasket mod that I included, try loading my mod below that mod. <---------- (POSSIBLE) FURTHER PLANS ----------> - I want to make the Controller warcasket to be for mechanitors. I give up. Just use the Mechlord Warcasket mod. - Toxic Resistance is not tweaked. The helmet has the most I think. Should I change it?