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The Floridaman, the big score, and the getaway

"There it was, a gravship, left by its crew. Looks like they got a few upgrades for it too. Decided to take it, but while I was starting it up it the console warned me of them there robo-jerks looking for the crew of this thing. Now, I know a few things about avoiding jerks like them. Wanted on more worlds than I even know I am. Knew of a nearby pod launch'in place nearby, I did, and a ship that travels the stars in orbit. Use'in the launch pods and a lot of duck tape, I fastened my pod and the pods of all my loot to the outside. The next planet I don't recognize that this ship shows up near imma drop." "LOOK OUT BELOW, HERE COMES THE FLORIDA-MAN!!!!" Your faction will be a New Arrivals. Start with 1 person. Player starting characters have a 100% chance to start with trait: Chemical fascination Player starting characters have a 75% chance to start with trait: Trigger-happy Player starting characters have a 75% chance to start with trait: Psychopath Player starting characters have a 50% chance to start with trait: Pyromaniac Start with research: Basic gravtech Start with research: Beer brewing Start with research: Drug production Start with: -Silver x800 -Packaged survival meal x50 -Medicine x30 -Component x30 -Steel knife -Pump shotgun -Grav engine -Gravcore power cell x2 -Gravlite panel x750 -Steel x500 -Grav field extender x2 -Beer x100 -Pilot console -Pilot assistant