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The Floridaman, the big score, and the getaway

"There it was, a gravship, left by its crew. Looks like they got a few upgrades for it too. Decided to take it, but while I was starting it up it the console warned me of them there robo-jerks looking for the crew of this thing. Now, I know a few things about avoiding jerks like them. Wanted on more worlds than I even know I am. Knew of a nearby pod launch'in place nearby, I did, and a ship that travels the stars in orbit. Use'in the launch pods and a lot of duck tape, I fastened my pod and the pods of all my loot to the outside. The next planet I don't recognize that this ship shows up near imma drop."

"LOOK OUT BELOW, HERE COMES THE FLORIDA-MAN!!!!"

Your faction will be a New Arrivals.
Start with 1 person.
Player starting characters have a 100% chance to start with trait: Chemical fascination
Player starting characters have a 75% chance to start with trait: Trigger-happy
Player starting characters have a 75% chance to start with trait: Psychopath
Player starting characters have a 50% chance to start with trait: Pyromaniac
Start with research: Basic gravtech
Start with research: Beer brewing
Start with research: Drug production

Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Steel knife
-Pump shotgun
-Grav engine
-Gravcore power cell x2
-Gravlite panel x750
-Steel x500
-Grav field extender x2
-Beer x100
-Pilot console
-Pilot assistant

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