Fixes a bug in existing save files where faction and pawn names become "ERR".
Adds a button in the Mod Settings menu to safely regenerate all broken names.
This tool is safe to add and remove at any time. Only run the tool while loaded into a broken save.
This tool will not rename anything that already has a name that does not include "ERR".
It might rename things that have names that include it, like "Erric". So be aware of that. But better than a bricked save.
**IMPORTANT**
The mod is compatible with anything. It simply calls on the name generator function to regenerate any name of any object (pawn, faction, item, etc) that has "ERR" and regenerates it. It cannot be overridden as this is a core function that runs at the start of every single spawning event.
However please note that the cause of the ERR in the first place can be one of two things. This mod only fixes one of them.
Cause 1: A mod or conflict prevents the name generator function from running at a specific point, like new game start, only. This mod will correct this.
Cause 2: A mod or conflict prevents the name generator function from running EVER. This mod will not fix this issue. You need to first correct the conflict, or remove the bad mod causing it.
You can test if the cause is 1 or 2 by forcing a new pawn, faction, item, or whatever to spawn using dev console menu. If the new spawned object has a normal name, the cause of the ERR name is Cause 1. If it still shows as ERR, it is Cause 2 and you still have an active conflict.