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Link's McDonnell Douglas F-15 Eagle

I have always liked the F15 since I was a kid, now I "made" one! This is my take on a Stormworks McDonnell Douglas F-15 Eagle twin engine fighter jet. Operation 1: Close the canopy 2: Start fuel pumps 3: Start engine 4: Once engine starts turn off starter 5: Throttle to 30% 6: Power up HUD and Monitor 7: Disengage breaks 8: Enable front wheel steering 9: Lower the thrust spoiler a little bit to get thrust You can use the thrust spoiler to keep a fine control on how much you are actually moving forward 10: Taxi to runway (Note the jet [i]can[/i] be a little tippy. I eventually will look into making the wheel base a bit wider) 11: Throttle to 40 - 50% Use 40 - 50% for take off and average flight. More intense dogfighting you may need to throttle up more to avoid stalling/death spiraling. 12: Takeoff You can do a "slingshot" takeoff at 75% throttle (As low as 50% thrust can very easily get you off the ground) 75% Throttle is also top speed (max throttle) Dogfighting I generally do anywhere from %50 to max throttle If you are rolling and then pulling up to do a tight turn and the nose of the Jet tips down increase the throttle. Specs: [url=https://steamcommunity.com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url] Twin Jet engine with top speed of about 170 meters per second 2x3 Monitor with 4 screens Screen 1 is a map with a radar (enabled by pressing R in the top right) Screen 2 HEVS EHCS Weapons Control Screen 3 Artificial Horizon Screen 4 Auto Chaff Controls 8 Flares 24 Chaff About 10380 Lt of fuel per engine Note: HIGH PHYSICS! If you are not on high physics for some reason the landing gear can not support the Jet Weapon Specs: Four AIM-120 AIMRAAM Air to Air Missiles A true fox-3 missile, which requires constant target GPS position provided by a fire control radar (on the missile) Max Range 20km | Min Range 0.5km Four AIM-9M Sidewinder Air to Air Missiles Smokeless level 11 short range AAM with dual radar seekers for longer lock range. Max Range 4.5km | Min Range 0.3km A lite autocannon with 500 rounds of Heavy Explosive ammo mounted the right wing root Notes - I plan on having 3 Versions of my F-15 total: "Realistic" - Weapons time accurate (This F-15) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3664114926]"Armed and dangerous"[/url] - A more heavily armed F-15 with *full ECHS compatibility (*I didn't add a laser) Eventually I will also make a "fair play" version with no no xml edited bombs or internal control surfaces This is my 1st proper Jet fighter. I didn't have much of a plan going into it but I am really pleased at how this turned out. Any (constructive) feedback would be appreciated, thanks! Credits (These people are awesome) : Airplane Gyro - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2025679099&searchtext=ze+airplane] ZE Airplane Gyro [/url] Missiles - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2940827443] NNTC "Weapons Pack" V0.3.5 (AIM-120 Upgrade) [/url] Hud - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2855051802] HEVS | Ultimate HUD [/url] Map - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3259930907] Zizo's Radar & Sonar Map (Updated) [/url] Weapons management - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2959117425] HEVS EHCS | 2x2 Weapon & Hardpoint Controller [/url] Artificial horizon - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3415220818] Customizable Artificial Horizon - Falkner-Muir/HEVS [/url] Auto Chaff Controls - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2740917506&searchtext=chaff] BK/ADR-17 JF-17 Style chaff/flare dispense ststem (OESP) [/url]